![]() Oddly though as quality level goes up the base regeneration and immobilize chance goes down which seems to be counter to what you would normally see: better base We see in the preview that a Staff has resource regeneration built-in and an on-hit effect of immobilize chance. Items also were showcased to show they have inherent characteristics like how blunt weapons in Diablo II have 50% enhanced damage to undead always. This was detailed in the quarterly update that weapon attack speeds are all the same. We see weapons now show an attack speed rating that wasn’t listed in the June 2020 update. The first image is pretty much what we saw in the last update showcasing a normal, magical, and rare item. The December 2020 update included four images to disassemble: Different bonuses granted by Legendary items similar to Diablo III.The next image shown has a plethora of Legendary items showing off a variety of modifiers that are in both Diablo II and Diablo III. A big thing I see is no level or stat requirements listed on items in this update. ![]() Kind of odd for a rank to be listed since they confirmed it in the most recent update that bonuses to skills (ranks) would be implemented. Along with this, we get +1 rank to call of the wild requiring 25 Angelic Power. We also notice that the Staff has Weapon Attack while the pants have the Defense stat on them. Items shown have either an Angelic, Demonic, or Ancestral Power requirement to gain certain stat bonuses. In this first image previewed we have a few tidbits of information: The theme of a great war and alignment system placed on items. In the first item previews shown in the June 2020 Quarterly update we got two images unveiled: Following along with my last review of the December update on paragon levels, we are diving into what we know about itemization in Diablo IV thus far.
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